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| | 103RD GENERAL ASSEMBLY
State of Illinois
2023 and 2024 HB4869 Introduced 2/7/2024, by Rep. Hoan Huynh SYNOPSIS AS INTRODUCED: | | | Amends the Consumer Fraud and Deceptive Business Practices Act. Provides that any person who, for any commercial purpose, makes, publishes, disseminates, airs, circulates, or places an advertisement for goods or services before the public or causes, directly or indirectly, an advertisement for goods or services to be made, published, disseminated, aired, circulated, or placed before the public, that the person knows or should have known contains synthetic media, shall disclose in the advertisement that the advertisement contains synthetic media. Provides that if synthetic media has been used in any advertisement for goods or services that is published, aired, circulated, disseminated, or otherwise placed before the public and that depicts a person engaged in any action or expression that the person did not actually engage, the advertisement shall include a disclaimer that clearly and conspicuously states the likeness featured in the advertisement is synthetic, does not depict an actual person, and is generated to create a human likeness. Provides that a violation of the provisions constitutes an unlawful practice within the meaning of the Act. |
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| | A BILL FOR |
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| | HB4869 | | LRB103 39208 SPS 69356 b |
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1 | | AN ACT concerning business. |
2 | | Be it enacted by the People of the State of Illinois, |
3 | | represented in the General Assembly: |
4 | | Section 5. The Consumer Fraud and Deceptive Business |
5 | | Practices Act is amended by adding Section 2EEEE as follows: |
6 | | (815 ILCS 505/2EEEE new) |
7 | | Sec. 2EEEE. Disclosure of synthetic media in advertising. |
8 | | (a) As used in this Act: |
9 | | "Generative artificial intelligence" means the use of |
10 | | machine learning technology, software, automation, and |
11 | | algorithms to perform tasks and to make rules and predictions |
12 | | based on existing data sets and instructions. "Generative |
13 | | artificial intelligence" includes, but is not limited to: |
14 | | (1) any artificial system that performs tasks under |
15 | | varying and unpredictable circumstances without |
16 | | significant human oversight or that can learn from |
17 | | experience and improve performance when exposed to data |
18 | | sets; |
19 | | (2) an artificial system developed in computer |
20 | | software, physical hardware, or other context that solves |
21 | | tasks requiring human-like perception, cognition, |
22 | | planning, learning, communication, or physical action; |
23 | | (3) an artificial system designed to think or act like |