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1 | AN ACT concerning gaming.
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2 | Be it enacted by the People of the State of Illinois,
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3 | represented in the General Assembly:
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4 | Section 5. The Video Gaming
Act is amended by changing | ||||||||||||||||||||||||||||
5 | Sections 15 and 35 as follows: | ||||||||||||||||||||||||||||
6 | (230 ILCS 40/15)
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7 | Sec. 15. Minimum requirements for
licensing and | ||||||||||||||||||||||||||||
8 | registration. Every video gaming terminal offered for
play | ||||||||||||||||||||||||||||
9 | shall first be
tested and approved pursuant to the rules of the | ||||||||||||||||||||||||||||
10 | Board, and
each video gaming terminal offered in this State for | ||||||||||||||||||||||||||||
11 | play shall conform to an
approved
model. The Board may utilize | ||||||||||||||||||||||||||||
12 | the services of an independent outside testing laboratory for | ||||||||||||||||||||||||||||
13 | the
examination of video gaming machines and associated | ||||||||||||||||||||||||||||
14 | equipment as required
by this Section. Every video gaming | ||||||||||||||||||||||||||||
15 | terminal offered in this State for play must meet minimum | ||||||||||||||||||||||||||||
16 | standards set by an independent outside testing laboratory | ||||||||||||||||||||||||||||
17 | approved by the Board. Each approved model shall, at a minimum, | ||||||||||||||||||||||||||||
18 | meet the following
criteria:
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19 | (1) It must conform to all requirements of federal law | ||||||||||||||||||||||||||||
20 | and
regulations, including FCC Class A
Emissions | ||||||||||||||||||||||||||||
21 | Standards.
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22 | (2) It must theoretically pay out a mathematically | ||||||||||||||||||||||||||||
23 | demonstrable percentage
during the expected lifetime of |
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1 | the machine
of all amounts played, which must not be less | ||||||
2 | than 80%. Video gaming
terminals that may be affected by | ||||||
3 | skill must meet this standard when using a
method of play | ||||||
4 | that will provide the greatest return to the player over a
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5 | period of continuous play.
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6 | (3) It must use a random selection process to determine | ||||||
7 | the outcome of
each play of a game. The random selection | ||||||
8 | process must meet 99% confidence
limits using a standard | ||||||
9 | chi-squared test for (randomness) goodness of fit.
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10 | (4) It must display an accurate representation of the | ||||||
11 | game outcome.
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12 | (5) It must not automatically alter pay tables or any | ||||||
13 | function of the
video gaming terminal based on internal | ||||||
14 | computation of hold percentage or have
any means of | ||||||
15 | manipulation that affects the random selection process or
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16 | probabilities of winning a game.
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17 | (6) It must not be adversely affected by static | ||||||
18 | discharge or other
electromagnetic interference.
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19 | (7) It must be capable of detecting and displaying the | ||||||
20 | following
conditions
during idle states or on demand: power | ||||||
21 | reset; door open; and door just closed.
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22 | (8) It must have the capacity to display complete play | ||||||
23 | history
(outcome, intermediate play steps, credits | ||||||
24 | available, bets placed, credits
paid, and credits cashed | ||||||
25 | out) for the most recent game played and 10 games
prior
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26 | thereto.
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1 | (9) The theoretical payback percentage of a video | ||||||
2 | gaming terminal must
not be
capable of being changed | ||||||
3 | without making a hardware or software change in
the video | ||||||
4 | gaming terminal.
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5 | (10) Video gaming terminals must be designed so that | ||||||
6 | replacement of
parts or modules required for normal | ||||||
7 | maintenance does not necessitate
replacement of the | ||||||
8 | electromechanical meters.
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9 | (11) It must have nonresettable meters housed in a | ||||||
10 | locked area of the
terminal that
keep a permanent record of | ||||||
11 | all cash inserted into the machine, all winnings
made by | ||||||
12 | the terminal printer, credits played in for video gaming | ||||||
13 | terminals, and
credits won by video gaming players. The | ||||||
14 | video gaming terminal must provide
the means for on-demand | ||||||
15 | display of stored information as determined by the
Board.
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16 | (12) Electronically stored meter information required | ||||||
17 | by this Section
must be preserved for a minimum of 180 days | ||||||
18 | after a power loss to the service.
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19 | (13) It must have one or more mechanisms that accept | ||||||
20 | cash in the
form of
bills. The mechanisms shall be designed | ||||||
21 | to prevent obtaining credits without
paying by stringing, | ||||||
22 | slamming, drilling, or other means. If such attempts at | ||||||
23 | physical tampering are made, the video gaming terminal | ||||||
24 | shall suspend itself from operating until reset.
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25 | (14) It shall have accounting software that keeps an | ||||||
26 | electronic record
which includes, but is not limited to, |
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1 | the following: total cash inserted
into the video gaming | ||||||
2 | terminal; the value of winning tickets claimed by
players; | ||||||
3 | the
total credits played; the total
credits awarded
by a | ||||||
4 | video gaming terminal; and pay back percentage credited to | ||||||
5 | players of each video game.
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6 | (15) It shall be linked by a central communications | ||||||
7 | system
to provide
auditing program information as approved | ||||||
8 | by the Board. The central communications system shall use a | ||||||
9 | standard industry protocol, as defined by the Gaming | ||||||
10 | Standards Association, and shall have the functionality to | ||||||
11 | enable the Board or its designee to activate or deactivate | ||||||
12 | individual gaming devices from the central communications | ||||||
13 | system. In no event may the
communications system approved | ||||||
14 | by the Board limit participation to only one
manufacturer | ||||||
15 | of video gaming terminals by either the cost in | ||||||
16 | implementing
the necessary program modifications to | ||||||
17 | communicate or the inability to
communicate with the | ||||||
18 | central communications system.
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19 | (16) The Board, in its discretion, may require video | ||||||
20 | gaming terminals to display Amber Alert messages if the | ||||||
21 | Board makes a finding that it would be economically and | ||||||
22 | technically feasible and pose no risk to the integrity and | ||||||
23 | security of the central communications system and video | ||||||
24 | gaming terminals.
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25 | A video gaming terminal operated for amusement only may not | ||||||
26 | be licensed under this Act. |
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1 | The Board may adopt rules to establish additional criteria | ||||||
2 | to preserve the integrity and security of video gaming in this | ||||||
3 | State. | ||||||
4 | (Source: P.A. 96-34, eff. 7-13-09; 96-37, eff. 7-13-09.) | ||||||
5 | (230 ILCS 40/35)
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6 | Sec. 35. Display of license; confiscation; violation as | ||||||
7 | felony. | ||||||
8 | (a) Each
video gaming terminal shall be licensed by the | ||||||
9 | Board before placement
or operation on the premises of a | ||||||
10 | licensed establishment, licensed truck stop
establishment, | ||||||
11 | licensed
fraternal establishment, or licensed veterans | ||||||
12 | establishment. The license of
each video gaming terminal shall | ||||||
13 | be maintained
at the location where the video gaming terminal | ||||||
14 | is operated. Failure to do so
is a petty offense with a fine
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15 | not to exceed $100.
Any licensed establishment, licensed truck | ||||||
16 | stop establishment, licensed
fraternal establishment, or | ||||||
17 | licensed
veterans establishment
used for the conduct of | ||||||
18 | gambling games in violation of this Act shall be
considered a | ||||||
19 | gambling place in violation of Section 28-3 of the Criminal
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20 | Code of 1961. Every gambling device found in
a licensed | ||||||
21 | establishment, licensed truck stop establishment, licensed | ||||||
22 | fraternal
establishment, or licensed
veterans establishment | ||||||
23 | operating gambling games in violation of this
Act shall be | ||||||
24 | subject to seizure, confiscation, and destruction as provided
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25 | in Section 28-5 of the Criminal Code of 1961.
Any license |
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1 | issued under the Liquor Control Act
of 1934 to any owner or | ||||||
2 | operator of a licensed establishment, licensed truck
stop | ||||||
3 | establishment, licensed
fraternal establishment, or licensed | ||||||
4 | veterans establishment that operates or
permits the operation | ||||||
5 | of a video gaming terminal within its establishment in
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6 | violation of this Act shall be immediately revoked.
No person | ||||||
7 | may own, operate, have in his or her possession or custody or | ||||||
8 | under
his or her control, or permit to be kept in any place | ||||||
9 | under his or her
possession or control, any
device that awards | ||||||
10 | credits and contains a circuit, meter, or switch capable of
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11 | removing and recording the removal of credits when the award of | ||||||
12 | credits is
dependent upon chance. A violation of this Section | ||||||
13 | is a Class 4 felony. All
devices that are owned, operated, or | ||||||
14 | possessed in violation of this Section are
hereby declared to | ||||||
15 | be public nuisances and shall be subject to seizure,
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16 | confiscation, and destruction as provided in Section 28-5 of | ||||||
17 | the Criminal Code
of 1961.
The provisions of this Section do | ||||||
18 | not apply to devices or electronic video
game terminals | ||||||
19 | licensed pursuant to this Act. A video gaming terminal operated | ||||||
20 | for amusement only and bearing a valid amusement tax sticker | ||||||
21 | issued prior to the effective date of this amendatory Act of | ||||||
22 | the 96th General Assembly shall not be subject to this Section | ||||||
23 | until the sooner of (i) the expiration of the amusement tax | ||||||
24 | sticker or (ii) 30 days after the Board establishes that the | ||||||
25 | central communications system is functional.
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26 | (b) (1) The odds of winning each video game shall be posted |
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1 | on or near each video gaming terminal. The manner in which the | ||||||
2 | odds are calculated and how they are posted shall be determined | ||||||
3 | by the Board by rule. | ||||||
4 | (2) No video gaming terminal licensed under this Act may be | ||||||
5 | played except during the legal hours of operation allowed for | ||||||
6 | the consumption of alcoholic beverages at the licensed | ||||||
7 | establishment, licensed fraternal establishment, or licensed | ||||||
8 | veterans establishment. A licensed establishment, licensed | ||||||
9 | fraternal establishment, or licensed veterans establishment | ||||||
10 | that violates this subsection is subject to termination of its | ||||||
11 | license by the Board. | ||||||
12 | (Source: P.A. 96-34, eff. 7-13-09; 96-37, eff. 7-13-09.) | ||||||
13 | Section 10. The Criminal Code of 1961 is amended by | ||||||
14 | changing Sections 28-2 as follows:
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15 | (720 ILCS 5/28-2) (from Ch. 38, par. 28-2)
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16 | Sec. 28-2. Definitions.
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17 | (a) A "gambling device" is any clock, tape machine, slot | ||||||
18 | machine or
other machines or device for the reception of money | ||||||
19 | or other thing of value
on chance or skill or upon the action | ||||||
20 | of which money or other thing of
value is staked, hazarded, | ||||||
21 | bet, won or lost; or any mechanism, furniture,
fixture, | ||||||
22 | equipment or other device designed primarily for use in a | ||||||
23 | gambling
place. A "gambling device" does not include:
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24 | (1) Except as otherwise provided in this subsection |
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1 | (a), a A coin-in-the-slot operated mechanical device | ||||||
2 | played for amusement
which rewards the player with the | ||||||
3 | right to replay such mechanical device,
which device is so | ||||||
4 | constructed or devised as to make such result of the
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5 | operation thereof depend in part upon the skill of the | ||||||
6 | player and which
returns to the player thereof no money, | ||||||
7 | property or right to receive money
or property.
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8 | (2) Vending machines by which full and adequate return | ||||||
9 | is made for the
money invested and in which there is no | ||||||
10 | element of chance or hazard.
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11 | (3) A crane game. For the purposes of this paragraph | ||||||
12 | (3), a "crane
game" is an amusement device involving skill, | ||||||
13 | if it rewards the player
exclusively with merchandise | ||||||
14 | contained within the amusement device proper
and limited to | ||||||
15 | toys, novelties and prizes other than currency, each having
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16 | a wholesale value which is not more than $25.
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17 | (4) A redemption machine. For the purposes of this | ||||||
18 | paragraph (4), a
"redemption machine" is a single-player or | ||||||
19 | multi-player amusement device
involving a game, the object | ||||||
20 | of which is throwing, rolling, bowling,
shooting, placing, | ||||||
21 | or propelling a ball or other object into, upon, or
against | ||||||
22 | a hole or other target, provided that all of the following
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23 | conditions are met:
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24 | (A) The outcome of the game is predominantly | ||||||
25 | determined by the
skill of the player.
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26 | (B) The award of the prize is based solely upon the |
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1 | player's
achieving the object of the game or otherwise | ||||||
2 | upon the player's score.
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3 | (C) Only merchandise prizes are awarded.
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4 | (D) The wholesale value of prizes awarded in lieu | ||||||
5 | of tickets
or tokens for single play of the device does | ||||||
6 | not exceed $25.
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7 | (E) The redemption value of tickets, tokens, and | ||||||
8 | other representations
of value, which may be | ||||||
9 | accumulated by players to redeem prizes of greater
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10 | value, does not exceed the amount charged for a single | ||||||
11 | play of the device.
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12 | "Gambling device" includes a coin-in-the-slot operated | ||||||
13 | mechanical device played for amusement
that plays, emulates, or | ||||||
14 | simulates a casino game, slot machine, bingo, or keno. | ||||||
15 | (a-5) "Internet" means an interactive computer service or | ||||||
16 | system or an
information service, system, or access software | ||||||
17 | provider that provides or
enables computer access by multiple | ||||||
18 | users to a computer server, and includes,
but is not limited | ||||||
19 | to, an information service, system, or access software
provider | ||||||
20 | that provides access to a network system commonly known as the
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21 | Internet, or any comparable system or service and also | ||||||
22 | includes, but is not
limited to, a World Wide Web page, | ||||||
23 | newsgroup, message board, mailing list, or
chat area on any | ||||||
24 | interactive computer service or system or other online
service.
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25 | (a-6) "Access" and "computer" have the meanings ascribed to | ||||||
26 | them in
Section
16D-2 of this Code.
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1 | (b) A "lottery" is any scheme or procedure whereby one or | ||||||
2 | more prizes
are distributed by chance among persons who have | ||||||
3 | paid or promised
consideration for a chance to win such prizes, | ||||||
4 | whether such scheme or
procedure is called a lottery, raffle, | ||||||
5 | gift, sale or some other name.
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6 | (c) A "policy game" is any scheme or procedure whereby a | ||||||
7 | person promises
or guarantees by any instrument, bill, | ||||||
8 | certificate, writing, token or other
device that any particular | ||||||
9 | number, character, ticket or certificate shall
in the event of | ||||||
10 | any contingency in the nature of a lottery entitle the
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11 | purchaser or holder to receive money, property or evidence of | ||||||
12 | debt.
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13 | (Source: P.A. 95-676, eff. 6-1-08 .)
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14 | Section 99. Effective date. This Act takes effect upon | ||||||
15 | becoming law.
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